Marthport Mischief
Thinking they’d reached the safety of Marthport, Vincent’s actions catch up to him…
You would be wise not to cross me again, I could have you thrown in jail, never to see the light of day again.
Dismantling the goblin camp
The group decides dismantle the goblin camp a bit, and while doing so, Lan notices as he looks to the south, there’s a plume of smoke rising from Wavemeet.
They decide to move on, considering the situation that they’re in, hopefully the people of Wavemeet can deal with it.
They will let the guards know when they arrive in marthport.
They then came upon a pile of bodies, melted or fused together. As they rode by (they didn’t want to stop) they heard the same buzzing that Lan and Vae had heard in their earlier creepy encounters closer to Firge’s Harbour.
They fled, but Lan took one look back and saw a large antlered creature, with bloodied claws, standing atop the pile…
They galloped away as fast as they could. Much discussion was had about what was happening, and why.
Presently, they came to the crossroad, where they met the main road that connected the major cities. A few more hours, and they had their sights on Marthport. The city had an expansive wall surrounding it on the land sides. It was right up against the shores of a massive lake, and there was a lot of port and shipping activity, as it was a major hub for transport to the south of the nation.
When they got to the guards at the gate, they decide to tell the story of what they encountered on the road, taking turns speaking. They were asked their names; Vincent gave his, and the rest followed suit. At that point, one of the guards, Peter, was sent to give message to “The Sergeant”.
They plied the guards, to ask for a suggestion as to where to stay, and are pointed to the Worn Sail, tavern and inn. While they are on the way to the inn, they are intercepted by the guard that was sent away, and were told that the Sergeant wanted to see them.
It turns out, the sergeant, Prevel Cadogan , didn’t want to see them about their story, but rather because Vincent had been asking questions about him in the weeks leading up to all his. The Sergeant was not impressed, and as the boys couldn’t seem to talk their way out of an open door, he became more and more agitated, threatening to have them jailed, or worse. Finally, he let them go, once he was satisfied that all inquiries into his activities would be halted.
They finally made their way to the inn, and got some rooms. Some of them were careful to guard the room against intrusion, hoping for a good night’s sleep. Somehow, they were robbed of their coin purses, although upon investigation nothing else was amiss in their rooms. They couldn’t tell how anyone could have gotten in.
They reported the theft to the innkeep, but decided not to involve the guards, after the previous day’s events. They went to leave the city, only to realize they didn’t know exactly where they were going. They only vaguely knew where the coven was. So they decided to split up to try to find out more about their journey.
Lan and Bar went back to the inn, and asked if inkeep knew of the coven. She didn’t, but she suggested they speak to Phallon, a fishmonger in merchant’s way.
He gives them decent directions, saying to go to the west side of the lake, go north and look for a tall standing stone with carvings on it.
Vicent and Vae, however, decided to go see Madam Syra, the seer, after asking a few people about town.
Madam Syra gave them some guidance (trust the centaur, above all else) and they asked for directions as well. She was able to direct them, but then they asked if there was any peril they would face on the way, and when she peered into their future, to read their fortunes, her eyes went white, and she started seizing.
Blood flowed from her eyes, nostrils, ears, and she immediately died in front of them. They covered her body as best they could, and then they fled, trying to wait until there was nobody around the tent, so they wouldn’t be discovered.
They met up with Lan and Bar, and tell them they need to leave the city, immediately. They mounted up, and found themselves on the footpath north out of the city.
Once outside of the city, Bar and Vincent had to explain what happened, and now the boys were certain they couldn’t step foot back in Marthport, as they would surely be held accountable for murder, even though they were innocent.
They had other matters to attend to, and so they set off to find the witches’ coven. Not long after they had started, they once again heard that disconcerting buzzing, filling their heads not only with overbearing sounds, but with disturbing images…